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1. Ship Explosion Sounds WAY Too High After Patch. - in Issues, Workarounds & Localization [original thread]
Please bring back the audio sliders. Being able to tune which sounds have more volume was integral to game play. Especially for those with visual impairments. We rely on game sounds to know what is going on. Now explosions overwhelm gameplay and c...
- by Trevize Demerzel - at 2017.07.13 14:50:13
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2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ya it's very obvious they kept the aggro changes. Maybe not 15% but ya.... There's also a fairly obvious change to hitting frigs. I can put all 5 squads on a frig and it can take quite a while before they get lucky enough to hit it... Great in...
- by Trevize Demerzel - at 2017.06.27 22:21:24
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3. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Dear CCP, General inquiry. Now that all the Colossal and Enormous belts are completely gone in my region during my Time Zone that I get to play in. Pray tell which time zone am I now required to play this game effectively in? FU CCP. Yes FU. ...
- by Trevize Demerzel - at 2017.06.17 14:55:58
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4. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
IMO. If they would change it so fighters did less dps to rats and increased their resistance to being rendered useless in pvp I'd be fine with that. It's the nerfing pve plus adding npc agro and leaving then useless in pvp that annoys me so much. ...
- by Trevize Demerzel - at 2017.06.14 22:12:39
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5. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
ISD Max Trix wrote: 33. "Quitting" posts are only permitted on the Out of Pod Experience channel. CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break...
- by Trevize Demerzel - at 2017.06.11 15:54:57
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6. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Krypleria wrote: Drago Misharie wrote: Why don't they make Null Sec Anoms Escalate when a carrier warps in to slow them down instead of nerfing the fighters? For every carrier that warps in you get NPC Carrier and Logi, warp in 3 carriers a...
- by Trevize Demerzel - at 2017.06.11 14:58:05
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7. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
To be clear... I'm not upset about the nerf to the isk that can be made in a carrier/super while ratting. I'm pissed that they've made supers ... a 30bil isk ship fitted so easily defanged and killed. It sucks in PVP already and they just made i...
- by Trevize Demerzel - at 2017.06.10 00:20:29
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8. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Problem fixed. No more isk will be generated by my ratting or by my Rorq. I've unsubbed all 9 of my accounts. -3 Super Carrier pilots (2 parking pilots.. cause no I did not rat in 3 supers... don't be silly) -2 Fax Pilots -1 Rorq pilot -2 Hulk pi...
- by Trevize Demerzel - at 2017.06.10 00:06:32
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9. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
"NPCs are 15% more likely to shoot at fighters than they are currently" This is the real kicker.....
- by Trevize Demerzel - at 2017.06.09 13:29:22
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10. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Wow I have nothing nice to say that would follow the forum rules. I unsubbing 9 accounts when I get home from work. I shall find another game to play that the developers aren't hell bent on ruining.
- by Trevize Demerzel - at 2017.06.09 12:09:33
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11. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
After reading 20+ pages.... It seems there are 2 basic issues. #1 - The huge rorq fleets in Delve mine more then what CCP wants to be mined #2 - Those not in Delve (ie. the solo Rorq miner) are being hit really hard by this change. Those in gr...
- by Trevize Demerzel - at 2017.06.03 15:24:04
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12. Accessing the Gmail address I use for Eve - in EVE General Discussion [original thread]
https://protonmail.com/
Private, secure.
- by Trevize Demerzel - at 2017.05.03 17:51:44
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13. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Dictateur Imperator wrote: CCP Larrikin wrote: Questions & Answers Q: Its annoying when fighters stop after killing a target! A: We recognize that fighter behavior isn't ideal. Its something we'd like to iterate on in the futur...
- by Trevize Demerzel - at 2017.05.01 13:54:13
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14. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
NPC Dreads can alpha an entire squad off the field in seconds. Odd... as a PVP dread can't even track them well enough to hit them... How come an NPC dread can?
- by Trevize Demerzel - at 2017.04.10 15:03:32
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15. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Trevize Demerzel wrote: Brings up a good point. If the goal was to make carrier ratting more of a challenge it should be done with challenging content and not making the challenge more of a click fest. Making the user ...
- by Trevize Demerzel - at 2017.03.22 16:47:32
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16. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Brings up a good point. If the goal was to make carrier ratting more of a challenge it should be done with challenging content and not making the challenge more of a click fest. Making the user click faster isn't a "challenge". If the goal is to ...
- by Trevize Demerzel - at 2017.03.22 10:48:29
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17. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: March rabbit wrote: Tested this new patch with my supercarrier. Nothing really changed. And it was expected more or less having 1 Haven being done in 5:30. Most of the time NPC targeted my fighters but it is too fas...
- by Trevize Demerzel - at 2017.03.20 15:41:24
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18. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
So finally got some time to play with the Burst projector changes... Went off to an anom and tested the "Target Illumination Burst Projector". I'm left with.... hmmm... what's the point? Granted this is PVE.... cause ya know, not like I'm going t...
- by Trevize Demerzel - at 2017.03.16 15:15:59
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19. Carrier Ratting is DEAD q.q / how to earn money? - in EVE General Discussion [original thread]
ISD Dorrim Barstorlode wrote: EVE is not stagnant. Find a way to make your ship work the way you want it to. What? The ship(s) were working the way I wanted it too. CCP nerfed rorq's so bad that the ore enoms are vanishing since no one is m...
- by Trevize Demerzel - at 2017.03.16 12:05:00
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20. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
xOmGx wrote: Trevize Demerzel wrote: It's even more "fun" when a Dread spawns. Can loose an entire wing before recalling. Killing a dread means loosing a bunch of fighters. I haven't yet seen a single good drop from a dread.. And I've killed...
- by Trevize Demerzel - at 2017.03.16 11:31:21
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